body
causeDamageEvent
causeDamageEvent: (arg: EntityHurtAfterEvent, player: Player) => void = ...
config
hitEntityEvent
hitEntityEvent: (arg: EntityHitEntityAfterEvent, player: Player) => void = ...
hurtEvent
hurtEvent: (arg: EntityHurtAfterEvent, player: Player) => void = ...
Readonlyid
id: string
mineBlockEvent
mineBlockEvent: (arg: PlayerBreakBlockAfterEvent, player: Player) => void = ...
name
ownEvent
ownEvent: (player: Player) => void = ...
projectileHitEvent
projectileHitEvent: (arg: ProjectileHitEntityAfterEvent, player: Player) => void = ...
upgradeEvent
表示游戏中职业的类