description
equipEvent
equipEvent: (arg: ItemComponentUseEvent) => void = ...
equipmentSound
equipmentSound: string = "armor.equip_generic"
hitEntityEvent
hitEntityEvent: (arg: EntityHitEntityAfterEvent) => void = ...
hurtEvent
hurtEvent: (arg: EntityHurtAfterEvent) => void = ...
OptionaliconPath
iconPath?: string
mineBlockEvent
mineBlockEvent: (arg: PlayerBreakBlockAfterEvent) => void = ...
name
slot
ReadonlytypeId
typeId: string
unequipEvent
unequipEvent: (arg: Player) => void = ...
表示饰品的类